Interestingly, in the old days, unlocking Warrior required L15 Gladiator – that’s no longer the case. I will give general tips and tricks … FFXIV Warrior Guide Read More » The damage difference is minimal, use whatever you are more comfortable with. With Agoge Mask +1, you gain 60 seconds worth of Warcry. Level 70 Progression Guide. Local Resonance will require the bosses to be on opposite ends of the arena, Remote Resonance will require the bosses to be grouped together. Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. A: SkS until desired GCD, then Crit, then Det. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Do not meld Direct Hit if you plan to play Warrior as your main. Having a single Onslaught between your first and second IR (assuming 2.37/2.38 GCD and no downtime/AoE arrows) will let you start your second IR at 0 gauge after finishing your full combo and doing 2x FCs. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. Ensure that whenever the boss will be untargetable that you end on Stormâs Eye to keep it up for when they come back. If you donât need Holmgang for tankbusters, you can also use it to nullify knockbacks since it binds you to the target you use it on. If you arenât able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. However, I highly recommend not caring about it. WARs came out with the only other co-tank at the time, Paladins. This is an overall 184.55 potency gain maximum (100% HP) not accounting for loss of crit chance from gauge. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. Keep in mind that Enhanced Infuriate drops the CD of Infuriate by 5 seconds every time you use Fell Cleave, meaning IR will drop the Infuriate cooldown by 25 seconds on top of the 10 seconds you spend in IR already. Getting hit by 8 mobs would deal a total of 440 potency each time they all hit you. Posted on September 24, 2014 by civanxjc. Updated December 29, 2020 By Banesworth 11 Comments. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. First off, use the COMPARE in top-right of a log, compare reports with URL!Compare your log to a log of similar duration – don’t be shy, pick a monster log from the top 50!Example(no monster logs were used in this example)Duration: 11:57 vs 12:10 (close enough)Choose both X-jobs (WARs in this one) on the left-hand sideCheck the buffs and casts!Eye uptime: 85.67% VS 97.15%Inner Releases: 7 vs 8Infuriates: 15 vs 18Upheavals: 19 vs 23Onslaughts: 33 vs 17 (not a bad thing, just gauge used elsewhere)=> Lost potency through Eye, missed IRs/Infuriates/Upheavals. Check the combos (and for broken combos)!Parse #1 combos:68 Heavy Swing57 Maim + 7 Sunders => 64 continued combos31 Path + 24 Eye + 7 Blocks => 62 finished combos=> plenty more BB combos (lost gauge = lost crit% and potency in oGCDs/FCs)=> 4 Heavy Swings extra=> Lost gauge by not finishing combosParse #2 combos:67 Heavy Swing64 Maim + 2 Sunder => 66 cont’d combos36 Path + 28 Eye + 2 BB => 66 finished combos=> 1 Heavy Swing filler used=> No broken combos apart from the filler Heavy SwingSummarize it!Things to improve on:Less messed up combosLess missed IRsLess missed InfuriatesKeep Gauge higher, dump only when necessaryUpheaval should stay in IR windowCheck their lodestone!Gear makes a big difference. Category. Our guide goes over s Guide. You often want to pop IR after using a FC to dump gauge for when Infuriate comes back up during it. Use Tank LB3 at around 60% of the cast bar during the phase transition. If you arenât tanking the boss before the add spawns you will need to provoke the add immediately or get shirk from the other tank before it spawns. Assuming you would have 70 gauge (7% crit) average, you would do (0.07 x 0.58 = 0.0406) roughly 4% more damage. Now the question is: Thrill on cooldown or delay Thrill until your next IR? Ffxiv Warrior Guide. Use Infuriate on Cooldown and Gain Full Gauge, Issues with Infuriate and How to Deal With It. Make sure you and your boss are never positioned on the same half of the arena as the eye when the eye cleaves are coming, itâs ok to be directly at cardinals since the cone wonât reach. Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here. Aesthetically and thematically, Warrior looks and feels like the wild frontliner it’s meant to be. Warrior Tips – FF14 Shadowbringers Guide Don’t stack Infuriate and Inner Release. Warriors have absolutely insane enmity generation in the first 20 seconds of the fight without having to sacrifice DPS, donât let it go to waste. Onslaught to get back to the boss when you get knocked back or have to move out for a mechanic. This fight is nearly entirely tank mechanics, so brace yourself and study up. Ffxiv Warrior Guide. Zodiac Weapons. You can get Cover from PLD for Mustard Bombs without the OT tether so the main tank isnât taking the DoT and autos at the same time. Vengeance can also direct hit and crit, which means IR nearly doubles the effectiveness of the counters, upping the potency per hit on 8 mobs to 869 potency. Most of these tips are a work in progress, and fairly incomplete. You can do this by changing the number of Fell Cleaves that you use in the fight. Posted on September 23, 2014 by erussyzw Standard. Level 80 Gear Guide. Difficulty: 3/5. If Infuriate will come up, use a FC before entering Defiance to dump your gauge. You can also use Ultimatum and have the other tank Shirk to have both bosses at once, this is especially useful for the double Optimized Blade Dance. You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesnât clip your GCD and you donât lose any time on it. With Holmgang, your healers can completely ignore you until the buster hits then wait until Holmgang is about to fall off before burst healing you with OGCDs like Benediction and Essential Dignity. When five units are stacked, you will become Infuriated. We have the tank who has Male move it further out while the Female stays directly at the cardinal. This takes the average maximum gain down to 126 potency and the average minimum gain down to 3 potency. Crit is the best substat, but it is not the end-all be-all god stat. Ah, the quintessential bruiser. When using Inner Release, you want to always land 5 FCs and fit your Upheaval and Onslaught in it as well. Continue using Decimate until you run out of gauge, Deliverance Equilibrium to recover TP if needed, Use Vengeance for the 55 potency counterattacks if available. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. Make sure that you are never popping IR at the beginning of your GCD cooldown. Most Warriors as well as myself prefer the 2.38 GCD. Time your Holmgang well and be careful when using Holmgang for multi-hit tankbusters. Level 80 Gear Guide. According to calculations done by the Math Wizards on The Balance discord, these are the current BiS lists for Warrior. Zodiac Weapons. A 'compromise' set of gear, although possible, overall limits a person from being the best they can be. You always want to use IR after you finished a combo as soon as it comes off CD, never mid combo or delayed to finish your combo. There are two levels of Skill Speed that are considered optimal, 2.38 GCD and 2.43 GCD. A: Upheavalâs damage scales off your current HP, using Thrill will make Upheaval hit harder. Defiance + Unchained results in a 243 potency gain over Deliverance. If you know Trick will come up soon and youâre going to overcap on gauge before it hits try to Onslaught rather than FC in order to have higher gauge when Trick goes up. Ffxiv Warrior Guide. 411 x 0.10 (Trick) = 41 avg potency lost per IR FC outside Trick. Ideally this situation never happens because you manipulate your GCD properly, but in case it does letâs take a look at your options here. Final Fantasy XIV: A Realm Reborn. Inner Beast is also significantly better in 4.2 due to the new IR, during which your spenders no longer require any gauge. When a set of monsters are linked together, the first person to attack or be spotted by one of them will gain some enmity on all of them. check). Holmgang is regarded as one of the best tank cooldowns in the game due to its extremely low CD compared to other Invulns. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. Most people assume FC is stronger because the large potency value, but it also costs a GCD while Onslaught does not. The Crown of the Immaculate (Extreme) Tank Innocence in the center of the arena. Warriors are combat specialists whose weapon of choice is the greataxe—a … Esuna Necessity Guide. Holding Infuriate: During IR you will use 5 FCs (25s off Infuriate CD) and spend 10 seconds in IR for 35s total. IR should always be back up here to line up with Trick. A majority of the cross-class actions have obvious uses, but Iâll spend a moment to discuss the ones that are less obvious to most upon first inspection. It is much better for you to pull the boss. Uptime is by far the most important aspect of optimizing any job. A comprehensive guide on Warrior’s gameplay, current info, and theory. How much potency you lose from delaying your IR depends on future IR timings and raid buffs. Toggle navigation FFXIV Guides. My advice? If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” You can dump 40 gauge with Onslaught and Upheaval and build 20-30 gauge on your combo, so this should only be a problem if Infuriate is coming up during it. This forces you to be in Defiance for much of Trick Attack which is very bad since it both penalizes your damage and stops you from using Fell Cleaves. How, you say? Make sure you provoke your boss back after Optimized Blade Dance. When taking a tankbuster normally, your healers spend resources healing you both before and after the buster. Copy to clipboard failed. Level 80 Progression Guide. Use Inner Release, Upheaval, and Infuriate. I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters. 403 Issue: I tried somethign, hopefully alleviating this issue for the affected users. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. If possible, you should put your SkS melds in pieces that are already crit capped, as itâs slightly better to replace a det meld than a crit meld. IR FCs are worth 520 (base) x 1.58 (crit multi with 2412 crit) x 1.25 (DH multi) = 1,027 potency. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. 3/14/19 – Fixed minor issue with memeheaval math. Join our IRL Cross-World Linkshells (socials lol): Contact us about anything and everything. You should normally be using Thrill on cooldown, every third Thrill used on cooldown will line up again with your IR naturally. Itâs duration is only 6 seconds which typically isnât enough to cover multiple busters in a row like Hallowed Ground can. As a separate project, level up all DoL classes in tandem (with the optional Fisher). Home Guides > Disciples of War > The Ultimate Warrior Guide. I will give general tips and tricks to utilizing Warrior at a basic level as well as advanced optimization techniques for those seeking to master Warrior. Q: Fell Cleave or Onslaught for dumping gauge? Anima Weapons. For example, on Guardian, if your IR comes up during the Air Force AoE it will cost you at least 1 FC, itâs better to save your IR for when these mechanics finish. 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